Space Probe
Description
A very simple game about commanding a self-replicating probe network expanding across procedurally generated galaxies.
Build scouts to explore the fog of war, fighters to dominate combat, and stations to anchor your territory.
Compete against a rival AI faction for galactic dominance, because you're not the only self-replicating swarm out here.
How to Play
Objective:
Hold the enemy homeworld for 10 seconds to win. Don't let them hold yours.
Controls:
- Left-click node: Select all probes at node
- Left-click same node: Cycle selection (all/fighters/scouts)
- Left-click probe: Select single probe
- Double-click node: Select station
- Right-click: Move to destination (auto-paths through stations)
- Shift+Right-click: Queue movement (stations only)
- Right-click current/queued: Cancel queue
- Shift/Ctrl-click: Add to / toggle selection
- WASD/Arrow keys: Pan camera
- Scroll wheel: Zoom
- Escape: Pause menu
Units:
- Scout (Q) - 7 Metal
- Fast, reveals adjacent nodes, weak in combat
- STR:1 DEF:0 HP:3
- Fighter (E) - 14 Metal
- Strong combat unit, standard speed
- STR:2 DEF:1 HP:6
- Station (R) - 35 Metal
- Anchors territory, enables probe building
- Must be adjacent to an existing station
- STR:2 DEF:2 HP:15
Combat:
- Combat triggers when opposing forces share a node.
- Damage dealt = attacker STR - defender DEF (min 1).
- Excess damage cascades through your probe stack.
- Stations absorb overflow after all probes die.
- Retreat: Moving out of combat costs parting damage.
- You take one hit based on enemy STR before escaping.
Feedback is very welcome, enjoy!
| Status | Prototype |
| Platforms | HTML5 |
| Rating | Rated 4.0 out of 5 stars (1 total ratings) |
| Author | Graphight |
| Genre | Strategy |
| Made with | Godot |
| Tags | 2D, Retro, Sci-fi |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Mouse |
| Accessibility | High-contrast |
| AI Disclosure | AI Assisted, Code |





Comments
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It's fun, but it feels really easy, and I don't like how there's a wormhole directly to the enemy base or right next to it on every map.