Description

A very simple game about commanding a self-replicating probe network expanding across procedurally generated galaxies.

Build scouts to explore the fog of war, fighters to dominate combat, and stations to anchor your territory.

Compete against a rival AI faction for galactic dominance, because you're not the only self-replicating swarm out here.

How to Play

Objective:

Hold the enemy homeworld for 10 seconds to win. Don't let them hold yours.

Controls:

  • Left-click node: Select all probes at node
  • Left-click same node: Cycle selection (all/fighters/scouts)
  • Left-click probe: Select single probe
  • Double-click node: Select station
  • Right-click: Move to destination (auto-paths through stations)
  • Shift+Right-click: Queue movement (stations only)
  • Right-click current/queued: Cancel queue
  • Shift/Ctrl-click: Add to / toggle selection
  • WASD/Arrow keys: Pan camera
  • Scroll wheel: Zoom
  • Escape: Pause menu

Units:

  • Scout (Q) - 7 Metal
    • Fast, reveals adjacent nodes, weak in combat
    • STR:1 DEF:0 HP:3
  • Fighter (E) - 14 Metal
    • Strong combat unit, standard speed
    • STR:2 DEF:1 HP:6
  • Station (R) - 35 Metal
    • Anchors territory, enables probe building
    • Must be adjacent to an existing station
    • STR:2 DEF:2 HP:15

Combat:

  • Combat triggers when opposing forces share a node.
  • Damage dealt = attacker STR - defender DEF (min 1).
  • Excess damage cascades through your probe stack.
  • Stations absorb overflow after all probes die.
  • Retreat: Moving out of combat costs parting damage.
  • You take one hit based on enemy STR before escaping.


Feedback is very welcome, enjoy!

StatusPrototype
PlatformsHTML5
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
AuthorGraphight
GenreStrategy
Made withGodot
Tags2D, Retro, Sci-fi
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse
AccessibilityHigh-contrast
AI DisclosureAI Assisted, Code

Development log

Comments

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(+1)

It's fun, but it feels really easy, and I don't like how there's a wormhole directly to the enemy base or right next to it on every map.