v0.1.3
Space Probe » Devlog
Changelog
Date: 2026-02-16
Enemy AI Overhaul
- Complete AI personality system with three difficulty modes: Defensive (Easy), Balanced (Normal), Offensive (Hard)
- Enemy AI behavior now visible to player during gameplay
- Improved AI movement scoring - enemies no longer get stuck in conquered territory
- Tuned spawn distribution and garrison logic
- Scouts given significant exploration boost
UI/UX Improvements
- New unit selection panel showing currently selected units
- Cycling selection through unit types
- Settings menu reorganized with new "Gameplay" tab for difficulty selector
- Scrollbars added to settings menu for better overflow handling
- How to Play menu updated with movement changes
Quality of Life
- Auto-pathing now works for stations (supply lines)
- Sound sliders default to 50% instead of requiring manual adjustment
- Option to disable CRT flicker effect
- CRT hum bar speed can be disabled (set to 0)
- Research terminal now grabs keyboard focus on open
Bug Fixes
- Fixed mixed unit stacks losing movement control
- Fixed relay stations incorrectly allowing remote station building
- Fixed wormholes consistently linking faction homebases (furthest nodes)
- Fixed research terminal keyboard input
- Removed broken station extension logic
Files
SpaceProbe_DEMO.zip Play in browser
13 days ago
Space Probe
A terminal strategy game about Von Neumann Probes
More posts
- v1.0.011 days ago
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